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GRIFIX LORE UPDATE #29 - Primordial Spirits, Magic Arteries Corrosion, House of Olympus, etc.
Posted 1 week ago :: Last edited 6 days ago by MysteriousShineI can see the light at the end of the tunnel... (I can't, but it's good to be delusional, keeps the morale up.)
Primordial Spirits
Also reffered to as draconequui
(not all of them are draconequui but all draconequui are primordial spirits. Draconequui are not a subspecies or anything but some of them may be reffered to as that.)
In the newborn world created by Mortina and Akasha, new aspects of the universe started to contour. Things that can only exist if there is life, things that once there was life will forever exist. Chaos, Malice, Luck... those are just a few of them. Once one was born, a new spirit - a God - took birth. The spirit of Chaos was Discord, the spirit of Malice was Cosmos, the spirit of luck and fortune was Eris, and many more. Those were called the Spirits (or Gods) of Life.
In the first days of this world there was a storm of magic and Being in which all things took birth above this New Earth, and those spirits haunted the world. It all went so fast and as many as took birth in that moment there died, only few have survived and now they’re part of the nature of the world.
In the Grifixverse, draconequui are primordial spirits associated with concepts (like chaos, malice, luck etc.).
Any primordial spirit must have a concept associated with them and a name that represents that concept (it is encouraged that you pick a mythological name).
These beings are older than earth, so they can not represent something that exists because of earth, like nature. They can represent things like growth, flourishing etc. which can be for a spirit associated with nature.
A concept is an abstract idea, and can not be broken down into other concepts (your “concept’ will need to be approved before you are allowed to use it, just to make sure it is a proper concept).
When they were created, each primordial spirit/draconequs had their soul linked to a celestial body from the Solar System (planets, dwarf planets, satellites, meteorites, any celestial body). They had domain over those celestial bodies, but that didn’t mean they resided there or anything. But they had power over those celestial bodies.
Following a great war most of the celestial bodies in the Solar System were destroyed, and the primordial spirits were stripped of their ownership and powers above them. The only one remaining is Discord's planet - Earth, but he has no more power over it. He was by no means the strongest, but he is the only one whose planet remains.
Because the solar system remained empty, it is only a matter of perception about who orbits around who - viewing the world with earth at the centre, it is possible to see the sun orbiting Earth. So in this world - while their orbits are the same as in reality, the Sun is orbiting the Earth - or so it is perceived.
Relative to the Earth, the Sun moves on an ellipse - which has two centers, one is the Earth and the second is "Neant". Neant is the opposite of Existence, an all powerful being. It is in the parallel realm of Neant that certain things are set in, such as fantastic beings, spirits, souls, or even the sphirix.
Appearance
Primordial spirits can have any appearance.
Some of them are draconequui and look similar to Discord, Eris or Cosmos but there is no rule to their appearance.
Bases/references
There are no bases, if you want to create such a character it must be drawn in a style as close as possible to the mlp show style.
For that just provide a sketch/old design and ask MysteriousShine to make a sketch you can use as a base for the reference.
Here's an addition to the magic system... And a new disease (didn't we have enough of those...?)
Magic orbs
Magic orbs are made of condensed magic. Some of the magic that flows out of the magic gems can start condensing into the shape of orbs (even though they are made of condensed magic, just like light beans, they are very different). If a grifix’s orb were to fall off, it would grow back (although it would take multiple months to do so).
Without constant magic flow of a certain power and intensity from the magic gem, the magic orbs start to break down and eventually they may fall and won’t grow back anymore.
Magic Arteries Corrosion
This is a disease that only occurs for grifix with very intense magic flow. There is a certain protein in the magic that can lead to the corrosion of the magic arteries if the flow is very intense. The protein is genetic, and it is transmitted by the same gene that causes a light coat for a grifix. It is very unlikely that this genetic disease will occur on darker coat grifix because they don’t have this gene.
Symptoms:
The arteries corrode and the magic flow starts losing its intensity. Their flow and magic power decreases.
The magic orbs start to become smaller, and they alter their shape to lesser shapes or to irregular ones. Orb system satellites are usually the first to go.
In advanced stages, the orbs will fall off and the magic gem flow will cease to happen. The grifix will have very weak magic.
Treatment:
The effects of the disease can not be reversed permanently, it is chronic. There are ways to slow it down or reverse the effects just slightly, but they are not permanent.
Angel Yokai seem to be able to stop the illness progression - if they want to. Usually they don't.
Everfree Healers:
Everfree Healers go through very strong sudden flows of magic during rituals, prophecies and communicating with the Stars. This leads to the illness occurring even in grifix without magic gems or orbs.
Before the Great Migration, light coated grifix with powerful magic were allowed to become healers. But this disease proved to be a real issue with them. Many died from ruptured magic arteries as a result. When they were able to figure out that darker coated grifix were not suffering from this, light coated grifix stopped taking on the role of Healer.
Summary: it is still true that dark coated grifix are generally stronger, but that is not always true. The disposition for magic arteries corrosion is the reason why stronger light grifix are not allowed to become healers in the Everfree Village.
More entertainment houses...
House of Olympus
Members of the house take on the role and name of characters from ancient pony myths (ancient greek/roman myth character names). They go by the name of the role they chose, but once they leave the house or pass away they can be replaced with somebody new with that same name and role.
The most important roles are harder to get, and come with greater responsibilities. As for minor characters… They are most of the time ignored and chosen by the entertainer, as long as there is nobody else with that name.
Based on their roles, the regular entertainers are split into groups serving the “gods”, which are grifix with more important roles in the house. Twelve of these “gods” form the Council of Olympus. They sit on thrones above the amphitheatre and roleplay the gods. It might look like they are in charge, but at the end of the day, the House Mother Rhea’s word is the one that truly counts. Her throne sits above all the others’.
Hades
A dark grifix in charge of all the beings of the underworld. Grifix under him are called “Underworld Grifix” and they wear dark, gloomy clothing, representing characters of the Underworld.
Aphrodite
Aphrodite is in charge of the seducers of the house, grifix that are gifted with her beauty. They are given a room filled with a special rose flower scent that draws the customers in and induces a form of “love daze”. They bring the most profit for the house.
Artemis
Artemis and her hunters are the guards and protectors of the house. They are a group of females that carry bows and arrows, protecting the house.
Athena
Athena is a wise grifix wearing battle armor. She is known to make very wise decisions, so grifix will often request individual meetings with her where they would bring her offerings in exchange for her wisdom.
Demeter
Demeter, as the goddess of harvest, is fueling the plants of the house with her magic, making them all flourish.
Of course if one were to actually touch those plants they would discover that is not so true… Demeter is actually in charge of a group of plant nymphs (dryads and anthousai) that inhabit the house, disguising themselves as plants.
Poseidon
The one in charge of all the beings from the underwater world. Grifix under him are called “Underwater Grifix” and they wear blue/green clothing, representing characters from water.
Apollo
He is a beautiful grifix in charge of the musicians and writing many of the plays.
Hermes
Hermes is in charge of collecting all the money and information from the House. He delivers it all to Rhea. He is in charge of a small group of grifix that help gather everything. They are spread throughout the house and make sure to pick up any payment other entertainers receive, be it material or information. They are very nosey, they know every bit of juicy information and rumors.
Ares
Ares is the house master of the Circus Maximus, a separate house that is affiliated to the House of Olympus.
Hera
Hera is the “mother” of the house’s children. She is in charge of training and raising new entertainers.
Zeus
Zeus is the king of the Gods, in charge of the “overworld grifix”. The overworld grifix are a group of entertainers wearing light colored and pastel clothing, representing characters from the surface world and the sky.
Hephaestus
Hephaestus is a fiery grifix. He usually appears when he must gift another character with weapons or other important items. (He does not actually make those items, but visitors won’t know that)
Dionysus
Dionysus, as the god of parties and wine, is the one in charge of the servers. Grifix under him are the ones that provide drinks for the visitors of the House.
Appearance
The House of Olympus is built around a central amphitheatre where mythological plays take place. Characters represented by entertainers appear in the plays, but the roleplaying doesn’t end there. No member of the house will ever break character, and visitors can interact with the characters they represent.
The regular entertainers are split into various groups. Most of the entertainers tasked with acting in the plays are split into three groups: the underworld, the overworld and the underwater world, representing the domains of the three brothers (Hades, Zeus and Poseidon).
Around the amphitheatre, the house is built like a labyrinth, so that most visitors would end up walking around and getting distracted by various attractions until they are finally able to find the exit.
The place is designed so that if someone leaves the amphitheatre they are taken around through attractions that make them spend money or end up alone with entertainers that would get involved with them. It’s not with the purpose of trapping them inside but the idea is that they will likely only reach the exit after they spent everything and entertainers took out every piece of information from them through seduction.
Insert commentary here... (I got nothing.)
Melpomene's House
Melpomene's House is a well renowned Entertainment House, specialising in theatre and musicals. They are known to put on old pony plays, relying on the old Manehattan aesthetic.
While the building is not one of the biggest, it is very distinctive. Inside you will find a grand stage hidden behind a red curtain. Once the curtain falls, the spectacle begins…
Think this will be it for a while, won't be able to do updates for some time
Still, as always, see you next time!
GRIFIX LORE UPDATE #28 - Farasi, Oni, House of Truth, etc.
Posted 1 week ago :: Last edited 1 week ago by MysteriousShineAnother one? Really?
For today we got something special, at last, THE ONI ARE DONE!!! Y'all can freely make oni now if you want to. But first let me start with the lore on Farasi, which has been finally written and added to the location page! This is a much needed introduction to the oni lore, as well as to the other species that live there, which already have completed pages.
Farasi

Farasi is situated on a continent east of Equestria. The kingdom of Farasi is inhabited by 4 species: the zebras, the abada, the kelpies and the oni. Each species has a prince, and together, the 4 princes of Farasi rule the kingdom.
Zebras - they have no magic of their own, but the princes have “blessings” received from the other leaders which allow limited usage of nature powers if needed to protect the citizens.
Abada - they have powers related to earth, air or nature. The powers are unique to each individual. They manifest similar to pony cutie marks and come along with flank marks representative of those powers.
Kelpie - they have water powers, and they usually take a single state of water: liquid, frozen or vapor. Their powers are related to their state.
Oni - they are creatures that can manipulate fire. There are three types of fire an oni can hold: red (hot), blue (cold) or purple (changing).
The Great Eastern Library
Part of the Knowledge Treaty, after the Great Cataclysm the Great Eastern Library was built in Farasi. It is run by zebras, abada, kelpies and oni.
Workers at the library are sworn to secrecy. The library is not a usual public library, for it holds some of the greatest knowledge of the world.
Now it's finally time... Here they are, the oni!
Oni
There are three Oni Subspecies: Akai Oni (Red Oni), Ao Oni (Blue) and Murasaki Oni (Purple). This refers to their fire instead of coat.

Oni can manipulate fire and they have different colors of fire: Red fire is hot, Blue fire is cold but equally destructive, just that you can't feel it until it's too late, or it can suck up all the heat from your body, and Purple Fire that can have it's heat manipulated by the one who caused it, it can become hot or cold, and has much higher and lower temperatures than the red and blue ones.
Red is common, Blue is Rare, Purple is Legendary.
The Oni's coat usually matches the fire but it's not a rule!! They can have entirely different colors. But usually they still match the fire somehow and it is usually easy to tell what fire one has.
Murasaki Oni are very rare and that can lead to conflicts surrounding them, some parents try to keep it hidden if their kid is Purple, while others take pride in it. But usually the kid gets a lot of unwanted attention from it.
Appearance
The body:
They are hooved mammals with aspects similar to ponies. They have a similar body build, but they are slightly stronger and buffer, with angular features. They do not have wings.

Their hooves can be regular uncloven hooves, cloven, or even evolve into dragon-like claws on older oni. Their hooves/claws are usually dark, almost black.
Markings:
Their bodies are covered in markings, and their legs have a color gradient to them.
They have a flank mark similar to a cutie mark, but the marks are not figurative, only abstract.
The head:
They have pointy, downturned ears. Their glabella is very well defined, which makes their eyes naturally frowned.
They have big sharp teeth that come out of their mouths. Their teeth can be white, grey or black.
They have horns anywhere on their head or even other parts of their body. The horns, especially the bigger ones, have color gradients on them (not mandatory but it is more usual like that).

The eyes:
Their sclera is always black. Their iris looks either like a colored ring, or a colored spot. The pupil is the same color as the sclera, but in the case of a dot iris it is not visible.

They usually have an almond-shaped mark on their forehead. Sometimes, they have a third eye there. They may even have extra eyes.

The hair:
Their hair covers their back from their head all the way to their tail. It also covers the shoulders, but doesn’t always connect in the front.
Aging:
Oni do not age like other creatures. They gradually become less pony-looking as they age. Their bodies elongate, their hooves turn to claws, they become larger, stronger, but also wiser. Their tails grow from simple equine tails into long, tufted tails.
Features of older oni:

“Aging” can be caused by high amounts of power as well. Here, for example, the middle example is the Oni Prince of Farasi who is merely 20-30 years old, but has the size of a usual 50 year old oni, because he has more power than the usual oni.

Bases
There are multiple bases for this species which you can find on our Discord in the base channel.
localization
before the great cataclysm
Settlement: Zebrat, Casabronco, other settlements inside Farasi
Relationship with grifix: No grifix interactions.
Relationship with other species: They coexist with Kelpies, Abada and Zebras on the same land, similar to the three types of ponies that live in Equestria. They interact with ponies sometimes.
Clothing and accessories: They often wear golden accessories, but not always.
After the great cataclysm
Settlement: The Great Eastern Library, other settlements inside Farasi.
Relationship with grifix: They take part in knowledge trading with grifix. All the knowledge stores in the Great Eastern Library is set to be eventually sent to the Great Northern Library in the Frozen Empire.
Relationship with other species: They are on good terms with kirin and changelings from the Kirinaria Mercenary Group and with Hippogriffs from the Great Southern Library. They are not on good terms with any creatures outside the Knowledge Treaty.
They coexist with Kelpies and Abada in the same land and settlements.
Clothing and accessories: They often wear golden accessories, but not always.
Great thanks to kazoowary for the huge contribution to the creation of this species. Credit for a lot of ideas goes to them. Thank you very much!
Now for the last of what we have today, here's some Entertainment Guilts related to yokai figures (which have been introduced in the past):
House of Truth
On the facade of an entertainment house you can find a strange flower - in the middle of its petals it has an icy blue eye, and it whispers at the passing grifix. If you stop to talk to it, it will share its vast wisdom with you, and it might warn you of harm to come, telling you about how to prevent it.
Stories say it grew from the place where a very wise scholar was murdered, and the scholar’s spirit wants to prevent harm from coming to other grifix like it did to them.
It is now placed on a shelf on the facade of an entertainment house. They tried to take the flower inside and profit off its ability, but the flower refused to speak and would only make predictions of harm to happen to the Entertainment House, and those always came true. They concluded that it was best to leave it free for grifix to talk to the flower so they could escape its terrible prophecies.However, the house is still thematically based on the flower and they maintain it, watering it, changing its soil and ensuring its well being. Grifix that come to talk to the flower often stop inside the entertainment house as well, so it is great for their business regardless.
The Knowledge Flower is placed in a niche in the middle of the building's facade, a door placed on each side. If you enter you will find yourself in a small inner yard with the aspect of a well kept garden. In the middle there is a stone arrangement over which a small cascade flows. It is covered in fake moss and at the top lies a golden replica of the knowledge flower.
The engawa surrounding the garden is wide enough for many visitors to rest on, and it is unusually covered with ribbed vaults.
Entertainers here will serve beverages and for the right price you may be welcomed inside one of their rooms... They all have a powerful floral smell to them, one that will lure you in...
This house is managed by Dawn-n-Night
The Catfish's Pond
The house is just your regular small entertainment house. Nothing special on the outside, but inside you will find a big tank covering an entire wall, and inside, a Giant Catfish.
The story behind it speaks of an entertainer that once brought a big catfish to the pond in their Entertainment House. They fed it well and it kept growing. Nobody ever found its dead body, but it’s likely that at some point it died and was replaced by a magic manifestation of its memory. It kept growing and now it’s bigger than a grifix.
It stays in the pond and likes to surface for a chat or to beg for food. It has a boisterous personality even if it can be frightening to see such a big fish. It can talk for hours on end and will not really get the hint when grifix are done talking or are uncomfortable. Grifix could leave in the middle of the conversation and it won't notice for a good minute. It doesn't care if they do this, it enjoys any company it can get.
A rumor spread at some point saying that if you throw coins in the Catfish's tank it will give you wisdom... That's all great for the house, cause now the tank is full of money, but the fish is very unlikely to say anything wise. Still, some grifix will take whatever nonsense it is spouting as wisdom. Too bad it is mostly spreading misinformation.
Grifix that grow up in this house all tend to manifest fresh water fish sphirix and sphirix tails.
There can be members of the house that joined later in life and don’t have these traits but all the ones who grew up in the house have them.
It is believed to be the influence of the giant catfish’s magic.
Grifix are also more likely to be born with whiskers if their egg was raised in the house.
Members of this house also seem to absorb the Catfish's positivity, they're all jolly and talkative. Guests feel really welcome in this house, but they might find it hard to get a word in. Perhaps they should just skip it and go straight to the entertainer's chambers…
This house is managed by Dawn-n-Night
That's all for now! So happy to finally clear the Oni!! They've been in the works for so long... And they are some form of original species in a way so I'm so glad to introduce them!!!
GRIFIX LORE UPDATE #27 - Post-cataclysm Crystal Empire, The Red Claws Ring, The Circus Maximus, etc.
Posted 1 week ago :: Last edited 1 week ago by MysteriousShineHere I am again, less sleepy this time...
I'll start with this quite big amount of lore added to the Crystal Empire:
The status of the Crystal Empire following the Great Cataclysm
Following the Great Cataclysm, Twilight, Luna and Celestia disappeared. Cadence turned the Crystal Empire into a running democracy in order to ensure its safety before she and Flurry Heart left to seek the other allicorns, never to be seen again.
Ever since she left, the Crystal Empire has been run by a council similar to Ancient Greek democracy, which over time has descended into corruption.
Nowadays, the head of the Crystal Council is probably the most well connected person in the post-cataclysmic world. He is one of the few that knows of the Frozen Empire and the Knowledge Treaty. He actually met the one who is at the top of the Frozen Empire's council, the one that no grifix knows who it is. He also prides himself with having Sunburst, one of the Crystal Empire Protectors as his ancestor.
The greed of the council is probably the reason why the Crystal Empire has not joined the Knowledge Treaty. They refuse to surrender their knowledge and will often use artifacts and manuscripts as leverage to obtain certain things from factions involved in the Knowledge Treaty.
The fueling of the Crystal Heart in Post-Cataclysmic Crystal Empire
Over the 2000 years the Empire's council members became corrupt, and the spirits of the crystal ponies started to die out. The Crystal Heart started to lose its power, until the council came out with a symbolic “princess” in order to lift the population’s spirits.
She is nothing but a puppet in the hooves of the council but she is like an idol to the people. She is the “Crystal Princess”, the same title that Cadance and Amore wore. And the council claims that she is, in fact, their direct descendant, as absurd as that is now, 2000 years after they left. She is disguised as an allicorn with magic, but she is a mere unicorn, without any more power than others.
She is used by the council to influence the crystal ponies, lift their spirits and manipulate public opinion. Their love for her and joy keeps the Crystal Heart beating and alive.
There have been many Crystal Princesses over time, for they are not immortal. The old ones warn the new of how they will be used and manipulated… yet none of them seem to be strong enough to change everything. After all… changing might mean losing the protection of the Crystal Heart. And nobody would want that…
That's how they blackmail her into doing anything the council wants, by telling her that if she doesn't they'll tell the crystal ponies, which will make them hate her for lying, crush their spirits, and the Empire will fall.
The Church of Time in Post-Cataclysmic Crystal Empire
The Church of Time as an institution has been completely wiped out in the events surrounding the capture of their god, Akasha, and the birth of the Two Alicorn Sisters (Celestia and Luna). It only existed in story and sporadic worshippers for as long as the alicorns reigned over Equestria. For the ponies of Equestria, it became an ancient religion, no longer practiced.
Following the fall of Equestria caused by the Great Cataclysm, the Church of Time has been brought back as a rather exclusive cult that slowly started to fill in the gap left by the alicorns. They're not a public church but they secretly influence most of everything that's happening in the remaining pony settlements in Equestria, especially in the North, they fail to have much influence in the remote settlements of the Wild South. They do, however, have strong connections everywhere.
A great number of the Crystal Council members are part of the Time Cult, and the head of the Crystal Council is actually the great priest for the Cult of Time.
Up next there's two new Entertainment Houses! Finally clearing one that's been in works for so long it already has characters, gear, and managed to split into two before it even became a thing:
The Red Claws Ring
The Red Claws Ring is an underground fighting ring in the Entertainment District. It operates in the underground of a broken down building that used to be an Entertainment House. Although there are a few resident fighters, most of the house members take care of organizing the place, gathering bet money and such, without actually getting involved in the tournaments.
The fights take place in an underground room, in a fighting arena surrounded by bars, mainly meant to separate the spectators from the fighters and prevent outside interference. The fighters are mostly outsiders and residents of the Empire Underground going in to make a quick buck. Anybody can join in the fight.
That was short... Well the next one isn't.
The Circus Maximus
The Circus Maximus is technically a separate house from the House of Olympus, yet it exists right besides it and they are strongly connected.
You can enter the Circus Maximus through a passage that leads underground. Inside you will find ruins from previous structures of the inhabitants of the early Empire, which have been built upon and convergent into the shape of an amphitheatre. Inside the amphitheatre are held fights and other shows which can be observed from the sides. You must pay for a ticket but you can also bet… so bring plenty!
Profits from the fights usually go to the mother of House of Olympus.
Once a year the house is engulfed by magic, the old ruins taking a pearly white shine and the members of the House of Olympus attend a tournament that decides the headmaster of the Circus Maximus and representant of Ares. Ever since the Founder died in the finale of this tournament, the current Headmaster has never been defeated.
After the death of the Founder, the new headmaster introduced rules surrounding the fights, including forbidding killing. Sometimes however, fights may still be taken too far and entertainers pass away after much too intense matches.
Story:
The story behind the Circus Maximus speaks of two soldiers that grew up fighting and training side by side. When the Frozen Empire was attacked by hostile creatures, the two soldiers bravely led the others into battle, yet at the end of the fight they were found at each other’s throats.
“In the front of the enemy, all personal grudges must be set aside. What you have done gravely endangered the Empire, and for that I can no longer proudly call you my soldiers.” The Headmaster of the Soldiers Guild spoke.
With the anger still lingering between them, the two walked away, guildless. Together they wandered the streets for days, until one day they saw a grifix emerging from the sewers, dressed in a coat that was obviously hiding something dangerous underneath. They decided to follow, and coon, as they approached the Entertainment Guild they started seeing more such grifix emerging. They followed them to the broken down entrance of an abandoned Entertainment House, and inside they went. Stairs took them deep underground, where in a much too crowded room they found themselves in front of an arena, iron bars surrounding it up to the ceiling. Before they were able to figure out what was happening, some grifix’s voice announced the beginning of the tournament, and two grifix started fighting in the arena. Blood was spattered and one of them lay on the ground. The other was pronounced the winner, and so the next two grifix entered.
By the end of the tournament, the two former soldiers knew that they would be back. And on the other side of the bars next time…
When the spectators saw the first one in the arena, wearing the armor of the Soldier’s Guild, whispers arose… What was a soldier doing here? Did they finally come to shut down the whole thing?
But when he started fighting it became clear there was no such thing, and they started cheating on. And so, in their applause, he rose all the way to the finale, and so did the other. And now the two were facing each other once again.
They fought and they fought but they were even. And soon, the spectators grew bored. Yawns filled the room.
One of the fighters felt himself growing tired, and he knew he would not hold for much longer. So against his better judgement he pulled a hidden dagger out and stabbed the other, emerging as the winner.
Barely holding on to life, the other was taken to a medic on the side of the room. They injected him with numbing drugs and under his own eyes they stitched and cleaned the wounds.
“Your friend fits well in here” the medic spoke. “He has no honor. But you fought lawfully, like a soldier, this is no place for you.”
“But where else should I go?”
The medic gave him a flier, with an address on it, and so he left.
He found himself in front of the Mother of the House of Olympus, and so he spoke of his vision…
A grand underground fighting amphitheatre, greater than anything any grifix has seen before, the one and only, Circus Maximus!!!
This house is moderated by CrystalIzzy77
We once again reach the end of the Lore Update... See you soon everyone! We got more to come!
GRIFIX LORE UPDATE #26 - Species Classification, Circe's Amazing Circus, Tsukumogami, etc.
Posted 2 weeks ago :: Last edited 2 weeks ago by MysteriousShineBack quite soon, eh?
Note: I am half asleep, forgive my very dull commentary.
Species classification
Intelligent species distinction:
As of now, I do not plan to allow any new original species in the Grifixverse so most suggestions for such will be handled with other variants such as Extra Species or Yokai Manifestation Entity original species which are explained below.
Grifix subspecies options:
Grifix subspecies = highly regulated, they come with their own lore, settlements, traits etc. There's very few of them.
Yokai manifestation entity variants explanation:
Yokai Manifestation Entity grifix subspecies = explained above. They require traits and subspecies pages. The characters appear in the masterlist and require MYO slots.
Yokai Manifestation Entity original species = explained above. They require traits and subspecies pages. The characters appear in the masterlist and require MYO slots.
Yokai Manifestation Entity individual = a single entity, not part of a believed species. Sometimes they will be grifix-like creatures. They can be intelligent or not. Examples: Yonaki, Chopirako, Kaonashi. They appear as characters in the Masterlist and require MYO slots. Some will also get Figure pages.
Yokai fauna species = species of yokai that are not intelligent, they behave and are considdered animals. Because of this they are not considered characters, they instead get fauna pages. They can also be used as sphirix. They can be found here. They do not appear in the masterlist, do not have character pages, but they have fauna pages.
Now that I got the boring part out of the way...
Circe's Amazing Circus
This house is regulated by Dawn-n-Night
Imagine someone finds out I attacked them on AF this way... I'm pretty sure they haven't seen my attack in the moment I'm posting this.
Tsukumogami(Innanimate objects yokai)

That's all for now, see you next time everyone!
GRIFIX LORE UPDATE #25 - The Grifix Magic Apparatus, Mirror Yokai, Empire Script etc.
Posted 2 weeks ago :: Last edited 2 weeks ago by MysteriousShineOh, look at that, back so soon...
Well, let's not linger for too long, here's a GRIFIX ANATOMY UPDATE!!! Cause who doesn't want to know what grifix have on the inside?
Grifix Magic Apparatus
Freckles Organ Anatomy
The freckles are an organ part of the "magic apparatus". They are placed at the endings of some magic veins
The freckles themselves are a magic organ that produces a certain fluid magic ingredient - its function being stabilizing the magic and ensuring it functions as intended, which is why it’s called “magic stabilizer”. The magic stabilizer is then transported through some veins to the main gems, where it mixes with the magic that is produced in them.
The magic stabilizer is ALWAYS YELLOW, which gives the freckles the yellow color (similar to how blood is always red).
Divided grifix with no visible freckles still have them - except they aren't on the surface like for usual grifix.

The magic usually flows both ways from the gems, they sometimes absorb magic from the environment as well, it's almost as if the magic apparatus "breathes" magic. So the gems can technically "inhale" substances from the environment - such as drugs - to produce various magic effects.
Magic stabilizer can be produced entirely by a grifix alone, but they evolved to use environmental magic absorbed through the gems in order to create it quicker and more efficiently. Magic is absorbed through the gems and transported to the freckles where it is converted to stabilizer (similar to how the lungs extract oxygen from air). The freckles filter the magic so they don’t absorb harmful parts of the magic. If a grifix is alone in a place without any grifix close by they won’t have any environmental magic to absorb so the stabilizer is produced at a slower rate, from their own magic, which leads to a smaller amount of magic available for them to use.
Divided grifix have such harmful magic that usually it can’t be properly filtered perpetuating their issues and making them ill. If a regular grifix were to spend too much time in a place with high divided magic concentration they may develop such issues as well. (Their sphirix may even get split or develop mutations like the divided ones, and even corruption may occur).
Clots can be produced in these magic veins which causes malfunctions of magic. Sometimes certain drugs have that effect. Magic doesn't act as intended if the veins or the freckles are damaged. But similar to how humans have two of certain organs - and can still function with only one - grifix can still function if only one of the freckle organs is damaged.
Grifix have three such organs: one on each cheek and one on the muzzle. Additional freckles are simply ramifications of the main veins that surface. The muzzle organ is not surfaced most of the time, and for most grifix it is inactive but when the other main cheek ones are damaged this one might start being active and sometimes it will surface as well. Grifix that have visible muzzle freckles have all three organs active all of the time.

Visually, the freckles have the appearance of slightly raised markings on the skin. They are slightly harder than usual skin. Under special circumstances, they might glow.
Additional gems anatomy
Regular magic veins coming from the gems are spread throughout the grifix’s body - these do not transport magic stabilizer, just regular magic. These sometimes come up close to the surface of the skin and start pushing magic out, which solidifies into additional gems, which act as seals to prevent the magic leaking. The main magic arteries in a grifix body go from the chest gems to the head and to the back. If those reach the surface, magic gems will be formed that can have magic flow and sometimes form orbs.

This, of course, comes with a new disease... Why do we have so many diseases in our lore...?
Freckle Organ Failure
Freckle Organ Failure can occur because of harmful substances getting deposed on the magic stabilizer veins or inside the freckles. A common cause is high consumption of magic drugs that are absorbed through the gems and boost magic (solaris can be used like that for example). It only occurs after years of regular consumption, similar to how smoking can cause severe issues to lungs.
When the freckles fail, magic absorbed through the gems is no longer filtered properly, and it destabilizes the magic. The magic stabilizer becomes less effective. Magic impurities stick inside the magic stabilizer veins forming clots and preventing proper flow.
Symptoms of magic stabilizer vein clots:
The magic stabilizer can no longer flow properly so it starts leaking through the freckles. This goes through 4 stages as the disease progresses:
1st stage:
The freckles start glowing and sparkly magic flows out of them. The cheeks become sparkly and beautiful magic smoke surrounds the grifix’s face. No pain is present. At this point the veins are restricted and the surplus is pushed out through the freckles.
2nd stage:
The freckles expand and they start hurting. More magic smoke is present. At this point the veins are almost entirely blocked and the freckles expand in order to be able to hold the increased amount of magic inside of them.
3rd stage:
Freckles fail to contain the big amount of magic and magic stabilizer because the veins are fully blocked. The skin on top breaks off and the organ breaks open, being exposed to the outside. Magic smoke and stabilizer liquid constantly flows out. This is very hurtful, and from this stage it is unlikely that the grifix will ever heal completely.
4th stage:
The stabilizer fluid and smoke start corroding the skin. Open wounds appear everywhere on the face to the point that the whole face can have its skin peel off. From this point the freckle organ is impossible to fully heal.
5th stage:
The grifix rarely survives this far but the magic may start to rot inside the stabilizer veins because it can not flow out. The rot may spread to the gems through the veins, and the gems may start to rot from the inside. Eventually they can even fall off.

Art by WrittenDreams
Symptoms of unstable magic caused by lack of stabilizer:
1st stage:
In the first stage the magic is just slightly misbehaving, but most grifix don’t realize there’s an issue. Sphirix may become barely noticeably wavy.
2nd stage:
Magic is almost unusable and constantly fails to behave as usual. Sphirix becomes wavy and glitchy and the shape starts to be unclear. The sphirix’s voice starts to be very hard to understand.
3rd stage forward:
Magic can no longer be used. It just flows uncontrollably out of the gem and can be harmful to others around. Sphirix becomes an indistinguishable form of magic and they become unable to speak properly, noise just comes out but it is impossible to understand what they are saying. Sphirix may become visible to others as the magic can no longer conceal itself. Most magic functions fail, such as hiding the grifix from other creatures.
Magic flowing through the regular magic veins starts attacking the veins which leads to very high levels of pain throughout the body. Skin corrosion may occur around additional gems and magic gems (those on the forehead and butt). As the disease progresses corrosion may start to spread around the main gems as well. Additional gems may fall off if the magic veins around them are damaged too much (magic gems will be the last to be affected because their connection through the magic arteries is stronger).
Treatment:
Stages 1 to 2 can be treated to some extent, but from stage 3 on the freckle organ is unsavageable. Sometimes the doctors will sever the connections to the freckles surgically, hoping that the gems will be able to resurface the third organ on the muzzle and use it instead.
If that option is not possible the only way to keep the grifix alive is to completely block the magic flow altogether, using special lotions on the gems or surgically altering the magic apparatus. The grifix will have to live the rest of their life without magic or sphirix.
Solaris drug usage:
Solaris can be smashed into a paste that when applied over the gems causes a tingling electric sensation and boosts magic abilities. It also causes a very pleasant sensation as it enters the magic veins, which can be addictive. Using it regularly will lead to the magic system being much weaker without, which causes addiction. Extensive usage of it in this way will cause Freckle Organ Failure. Amongst the withdrawal symptoms are: low magic flow, lack of sparkles in the mane, fading sphirix that can even go fully invisible (can cause severe panic attacks), feeling very weak.
Up next here's a yokai! An actually finished one! How exciting!
Mirror Shadow

Lastly... Here's something that's been around for quite some time, finally, actually, finished!!!
Frozen Empire Script
The Frozen Empire script is the alphabet used in the Frozen Empire. It is only used in the Frozen Empire, other grifix settlements don't use it and don't know of it.
Usage Guide:
Feel free to include it in art/character designs/whatever you need in the grifixverse.
Add the following in the text editor source code in order to write with it:
style="font-family: Empire Script;"
Example of where you have to add it:

Wanna use it? You can download the font on Discord or by clicking here.
How it works:
First let me mention that you can copy any text written in that font and paste it elsewhere and it will become regular text. IT IS NOT A SEPARATE SET OF SYMBOLS it's just a font so the computer will still read it as regular text it just looks different.
Now, here's now the symbols work: there is a symbol for every letter in the alphabet, but there's also a different symbol for every 2-letter group where the first is a consonant and the second is a vowel (for example: BA, BE, BI, BO, BU, CA, CE CI, CO, CU etc.).
This is illustrated in the following image:

This is just a bit of an addition to the last thing, but here's the new fonts added to the site, as they appear in the text editor guide, in case anybody wants to use them (I added the Empire Script and this other incomplete font I made):
Add style="font-family: Empire Script;" to write in the Frozen Empire alphabet:
Add style="font-family: Empire Script;" to write in the Frozen Empire alphabet
ADD style="font-family: Tragedy;" TO WRITE IN THIS FONT.
That's all for today, see you soon!
GRIFIX LORE UPDATE #24 - The Wonderfully Weird House, reincarnated sphirix, Xuihcoatl, etc.
Posted 2 weeks ago :: Last edited 2 weeks ago by MysteriousShineBack so soon!! Well I had a lot of info to clear so I pretty much just broke it up into 2 news updates, so here's for the leftovers from the last one!
Let's start with something actually new this time, here's a new Entertainment House!
Wonderfully Weird House
History:
I also continued what I started in the last lore update and added some more faction pages for outsider factions - in order to integrate the new faction system further. The following factions now have faction pages:
These do not have a lot of new info, but there is a bit of info on ranks and such. In addition to this, I made separate faction pages for Everfree Warriors from each queen's time, because they have different requirements and I thought this would be better than having them all in one faction:
Starla is not included because that's a bit more complex but I might include it in the future. I also added a page for Umbra Armor but that's no new info, but now it has a page for easier access:
Here's some lore about one of the primordial beings of Equestria (owned by Dawn-n-Night):
Xuihcoatl
Lastly, here's some added information to reincarnated sphirix (God sphirix pass):
Can grifix reincarnate as another's sphirix?
This is all for now! Will hopefully return soon with some more, so stay tuned!
GRIFIX LORE UPDATE #23 - updates to Housegrifix, Hangāhausu, Changelings etc.
Posted 3 weeks ago :: Last edited 3 weeks ago by MysteriousShineThis lore update comes mainly with a lot of minor updates to factions - the whole faction system on the site has been updated to better fit our needs. I had to go through all the factions and make a few required updates so I'll also do a few updates to the lore/information there. It ended up being quite a lot so I'll do a few more such updates in the following lore updates as well.
Firstly, the description for Housegrifix has been updates to contain a lot more information regarding what they do:
✦✦Housegrifix (Housemares and retired warriors)
Usually adult females (housemares) or retired before-time warriors. They usually work around the house, take care of children and cook.
For the second part, here's with some updates to the Hangāhausu Entertainment House:
Legend of the house:
Hangāhausu members are all yokai manifestations - but they believe themselves to be actual grifix, and so does everyone, so their shape is always that of a normal grifix. However, under certain circumstances they may reveal their true shape, and surprise even themselves with it...
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- members must have a "monster form" and a "disguised grifix form". If the two forms are similar they can be included in the same reference (for example, if the monster form is just the same as the disguised form but covered in eyes, or their head splits open but the rest stays the same). If the two forms are very different they require separate references.
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- regular grifix can be part of the house - but they are always dead, missing or have been replaced by a yokai entity.
- if a character is a real grifix that has been replaced by a yokai entity, the two are considered separate characters and need to be uploaded as such. The reference can be reused for some degree for both of them.
Up next, here are some updates to the Kirinaria Mercenary group:
- The Kirinaria Mercenary Camp now has a location page: The Kirinaria Camp
- The Kirinaria Mercenary Group now has a faction page, containing rank information: Kirinaria Mercenary Group
- IMPORTANT: the "Queen" rank of the Mercenary Group has been changed to "Qilin" - based on Qing Dynasty military ranks.
Similarily, here's some updates to the Great Libraries involved in the Knowledge Treaty:
- The four great libraries now have location pages: The Great Southern Library, The Great Eastern Library, The Great Northern Library, The Great Western Library
- Three of the great libraries now have faction pages, containing rank information: The Great Southern Library, The Great Eastern Library, The Great Western Library
- Important addition to the information about the great libraries:
Workers at the libraries are scholars sworn to secrecy. The libraries are not usual public libraries, for they hold the greatest knowledge of the world.
The Changelings got a pretty big lore update:
Changelings Reproduction
Queens are pretty much the only changelings that lay eggs in the swarm, and therefore they are the mothers of every changeling.
Young Queens are future queens that have not yet reached maturity and can't reproduce yet.
All changelings can have 2-3 eggs, but they struggle a lot more with laying them and they are less likely to hatch properly. And they can't have as many.
During Chrysalis's reign, they never had offspring, only she did. But after she left, the changelings had to start reproducing on their own. This proved unsustainable for the hive so they decided to raise a queen - however, being worried about her turning up like Chrysalis, they thought they could try to make a few more - just as many as they were able to sustain with royal jelly as a hive. That number is around 3 to 5 queens at once. If there are multiple queens at the same time, there would not be one to raise above the whole hive - they thought. It also helped cause when a queen got too old to reproduce, there would always be a young one to take over, since they were no longer immortal.
In the reformed hive and Kirinaria Mercenary Group there's always 2-3 active queens and 1-2 young queens.
Royal jelly
Changeling eyes and families

This was all for today! Pretty short but it's been a lot of work on my side having to do a lot of new pages so I thought it would be fine to cut it here. See you soon!
GRIFIX LORE UPDATE #22 - The Yokai Space, The Rainshower Tree etc.
Posted 11 months ago :: Last edited 11 months ago by MysteriousShineOooh, I'm back so quickly, huh? God a lot to do since I'm trying to clear all the stuff that's been submitted for the past lorebuilding events... Thought it's best to introduce it all in smaller bits of lore since it's quite a lot and I'm getting a bit overwhelmed with trying to finish it all ^^" This will give me a sense of progress since a good chunck of it will be cleared from my WIP documents :>
Will start with the most important lore bits for this one :D
The Yokai Space
In the Entertainment District there is an intense spot of concentrated magic that has been gathering there for hundreds of years, ever since the founding of the Frozen Empire. That causes the high density of magical manifestations in the District.
Sometimes, the old corrupted magic can act in erratic ways. Similar to the magic shield protecting grifix settlements, it will create an area that can get grifix lost. If a grifix walks through the Entertainment District and they get lost or they don’t know where they are going, they might get stuck in a pocket of magic that loops them around through a parallel space of the Entertainment District - they call it the Yokai Realm. The parallel space feels much much bigger than the actual Entertainment District, and the grifix will be transported from place to place. The real space is being stretched out longer the more they walk. Entertainment Houses are still present in this space, and they are links to the real space. However they will become more and more scarce the more they walk. The rest of the space is filled with empty, abandoned houses.
Grifix can not end up there if they know where they are going. If the grifix lost in there finds an entertainment house and enters it, they must ask for directions, and then they will be back to the real space when they come out.
Scholars don’t fully understand that space yet, and they speculate that it is the source of all yokai manifestations because of their high density there. It seems that when a yokai vanishes from the real space it is in the yokai space.
In reality, the yokai space is by no means the source of the yokai, it’s just another yokai itself.
The Rainshower Tree
Also called the The Watershower Tree, the Rainshower Tree can be found in the Kelpie Keep region in the Forest of Leota. It is one of the main set places that the Lost Tribe visits through their migration. In their stories, this place is linked to Small Pebble, one of the first Warriors.
This tree’s leaves are formed of water, as they are affected by Kelpie’s magic. It's a magnificent view as you can see streams of crystal water flowing down the tree. The tree leaves colors absorb magic, changing color when influenced by it. Lost Tribe grifix sometimes use that to mark major events in their history by coloring leaves in certain colors.
This tree is over 1000 years old, being enormous with roots spreading far and wide. There is a legend in the form of a poem for this tree:
Once there was a mare who cried
Her tears flowed
Until it falls onto the ground
Her love reaches deep down
Hoping it reaches his soul
That she misses dearly
In the ground
A seed roared to life
Fueled by fire
Nurtured with her woe
It grows.
Years go by
The tree grew large
And without warning
Blue replaced Greens
Rain replaced Breeze
As if
Mourning
Weeping
Longing
Reminiscing
All emotions rained down
Showering the land
The Rainshower Tree.
The poem is written on a stone right beside the tree. It is unknown who left and wrote it there. The legend of this tree is told through the Lost Tribe and used as a lesson to “love and spend time with the ones you love”.
That is all for the very important lore bits, next I got some flora and fauna to introduce :D
Yuki Bats

Yuki Bats live in the Frozen North, feeding on magic sources such as Glowing Pinecones, Glowslugs and Elysium Mushrooms. They only come out at night when magic sources stand out because of their glowing. They started inhabiting the Frozen Empire pretty quickly but they are considered pests because they like to eat light beans that are used to light the streets, or they might even start eating them off of grifix which is very bothersome.
They are attracted to lights and anything that glows.
Their fur is very soft and they use the tuffs on their ears to communicate as well as screeching.
They are the main prey of the Magana bird, being attracted by its glowing “light beans”. The birds stand unmoving waiting for the bats to come before snatching the little creature.
Glowing Pinecones

Glowing Pinecones come from a special type of pines that grow in the Frozen North outside of the Frozen Empire. The trees have very deep roots that go all the way to the magic ley lines underground. The pinecones are full of magic and they are ingredients to many potions of the grifix. Hunters are often asked to seek them out for the Medics Guild.
Crystal Fruit Tree

The Crystal Fruit Tree (called “Thorn Fruit Tree” by the Everfree Grifix) has a rather old and knobby appearance. It has more branches than regular trees, and very few leaves. Its branches are covered in thorns, spines, and small sharp branches.
The few leaves it has grow in bulks, having a similar aspect to sick regular trees. The leaves are a rather muddy green and blend in perfectly with the rest of the Everfree Forest. Most of the branches, however, are barren of leaves, but are not dead, despite looking so. In fact, the less leaves these trees have, the healthier they are.
The tree seems to be dependent on the chaotic magic of the Everfree Forest - it does not grow elsewhere. However, it seems to thrive more than anything in the Ghastly Gorge - the environment is perfect, and the little Everfree Magic that reaches there is enough to keep them thriving.
The tree seems to have an unusual relationship to the magic of grifix: it seems to be repelled by the Everfree Grifix, only growing far from the Everfree Village, but it seems to be attracted to the Divided Grifix, growing a lot in the surroundings of their camp. The Divided Grifix enjoy their presence, as the thick thorny branches act as a great form of protection for the Camp.
The fruit of the Crystal Fruit Tree are shaped like crystals, with a crisp paring and soft, delicious pulp. The fruit form out of the magic the plant absorbs from the environment - so they can have a different taste depending on the magic present in the environment. The fruit in the Ghastly Gorge are sweet and delicious, but those in the Everfree Forest, especially the ones closer to the Everfree Village, are bitter and hard.
For the Divided Grifix, consuming the fruit will temporarily strengthen their magic. This effect can be stacked, but this is to be taken with caution, as the stacked effect also increases a Grifix's recklessness. For regular grifix, the fruits have a similar effect - without the positives. They just become reckless and have quite dangerous behavior.
The leaves can be mashed and turned into a paste that can ease any pain if applied to where it hurts on the body. The leaves are not recommended for consumption, because the tree grows them to get rid of any negative substances in its system. They taste incredibly bitter.
The wood of the tree seems to react to grifix magic, especially that of the divided. If it absorbs a lot of magic from one grifix, it will change color to that grifix’s magic. Such wood is sometimes used in treating various sphirix diseases in the Divided Grifix: the sick grifix is asked to hold a piece of such wood with their magic until it changes color. That piece of wood can be grinded after and used as ingredients for specific cures.
For divided grifix, this process is not harmful at all, but if Everfree Grifix try to feed their magic to this tree they will feel horribly drained.
It is rumored amongst Divided Grifix that if a Grifix with crystals growing on them would constantly share their magic with this tree, the tree would grow crystal fruits in the shape of the Grifix's crystals. They generally think that the fruit forms after the magic is consumed.
The tree is covered in thorns that make it almost impossible to pick the fruit from the air. The only chance to pick them is if the tree is shaken - then they will fall down. However, the Everfree trees’ fruits are much too hard and won’t fall unless they go bad. When an Everfree tree is shaked, only bits of wood, thorns and spikes will fall down. Those bits are sometimes used to burn as an incense that relieves fatigue.
At last I introduced a new batch of volumes you can purchase from Wolfsbane's Store. There's a bunch for the Frozen Empire, one for the Lost Tribe and one for the Everfree Village. But there's plenty more I haven't finished yet for all three of these locations, so I'll soon be introducing more!
For now, have a preview of some of the stories in the Figures Pages I made for a few of the yokai from the legends:
The Weeping Mare
The Weeping Mare is a hostile entity that lingers in the House of Yurei Entertainment House. No one is quite sure where she came from, everyone agrees it is best to leave it alone.
She will manifest in an empty room and cry endlessly until she is disturbed, then she will let out a loud shriek before disappearing. The shriek can cause temporary tinnitus. No one knows why she is crying, but they assume it is because she lost her wings in some way.
Her fur is as black as tar and almost nothing is discernible except for her pupils, tears, horns and gems. Her pupils and gems glow a striking red, her horns fade from grey to tar black and her tears are normal.
The Faceless Grifix
The Faceless One is the second yokai that can be found in the House of Yurei. It is a harmless yokai with the appearance of a grifix, completely grey with a dark void for its face. It sits at one of the tables of the house, it never moves or speaks, but if someone sits next to this yokai its face will slowly morph to whoever is next to it. This freaks out guests a lot so entertainers steer them away from that specific table.
It only moves when something is wrong or has startled it and will walk through walls until it comes across another grifix causing its face to morph again. Entertainers will lead it back to its spot so that it doesn't frighten the guests.
The Sacred Sakura Tree
When you enter the stone garden of the house of gold you may find a large sakura blossom tree in the middle of it. It appears so..alive..'but how?' you wonder. How can there be a real tree here and not a copy? You approach the tree to get a better look but just as your paw is about to touch the bark you get pulled back by an entertainer.
"Do not touch the sacred tree of Sakura, lest you wish to never be found again"
The Sacred Sakura Tree is a neutral yokai formed from the memory of a beloved entertainer. She was beautiful and extremely popular until one day a great dragon besieged her house and killed her.
The tree looks like a normal sakura tree except that it has a strange aura, as if it is not really a tree. That there is something else beneath the bark.
It is seen in the middle of Fafnir's inner garden and it reaches across the expanse. Small pink flowers will continuously drift down and cover the ground below it.
Kaonashi
Kaonashi is a hostile yokai that often bothers the Oogama Sento house. It is a greedy thing that will demand all attention for itself and a great amount of food. If its demands are not met it will attempt to eat the nearest entertainer or guest. This doesn't work except for leaving the grifix with some mental scars and causing them to feel sick for a few days.
It loves to bother the house mother the most, it seems to have an obsession with her. Sometimes it might visit other houses and do the same but it seems less strong there.
Kage Ryū
The Kage Ryū is a hostile yokai that appears in less explored/occupied corners of the Entertainment district. It is quite big and appears to be made of shadows. You can only distinguish its head and neck, while its body seems to be gone and the neck stretches on endlessly. Its eyes glow a striking white and it has a mane of shadows around its head. When a grifix encounters it it will blow a chilling mist onto them and disappear, the mist will cause the grifix to have nightmares of the dragon destroying their home and killing their loved ones. The affected grifix will spot the yokai in the corner of their eyes, the being always seeming to grow bigger and more defined. Legends say that the dreams are visions, and once the dragon in the corner of the eye will catch up to them the visions will come true. Usually, however, the effects of the mist fade before the dragon “catches up”, or the grifix manage to cleanse the mist away using various magic cleansing methods.
There are, however, reports of grifix developing serious mental disorders because of the repeating nightmares and fear of them coming true. There are some reports of severe psychosis where the grifix is convinced the events in the dreams already happened and their home and loved ones are dead. Some continue to have the nightmares even after the mist is cleansed, because of the mental trauma.
Kage Ryū is most often found in the Yokai Space, or in dark, unvisited areas of the Entertainment District. It doesn't appear often, for it to manifest a grifix mustn't have stepped foot in the area it is for a while and the area must be very poorly lit.
The Kage Grifix
If you roam the streets of the Entertainment District alone you might encounter this spirit. You may think it is a normal grifix, but then you notice his eyes are a little bit too narrow and his smile a little bit too wide. A shiver runs down your spine, best to ignore the strange grifix. You walk past it, but its eyes never leave you. As you walk you hear quiet footsteps behind you - it's following you. You walk a little faster but you can't shake the feeling that it is keeping up with you. The lanterns flicker and the streets seem to grow a little bit darker. A sickening crack echoes behind you, you steal a glance and your heart drops. The "grifix"'s upper half has split open, and it lunges at you.
The spirit cannot physically harm anyone, but it is still a terrifying sight, and if it ends up “consuming” some grifix they will fall unconscious and might end up having terrible nightmares of the event. Its body can morph and change in ways that are monstrous, its body splitting open with rows of serrated teeth or many eyes forming on its skin. It never stops smiling. Its fur is as black as the night with red fluffs and its hair is a deep maroon. It has bright orange eyes and scarlet red gems that shift to a sparkling deep red. It has no sparkles in its mane, and sometimes its skeleton glows through its flesh.
Sinjua
Sinjua is a massive water serpent that soars the skies of the entertainment district. It prefers to hang out near the Watasumi House because it’s attracted to water. The creature flies above the huge water tank, sometimes flying through it. Entertainers sometimes find its shiny scales at the bottom of the pool - some say that they bring good luck.
The Giant Catfish
An entertainer once brought a big catfish to the pond in their Entertainment House. They fed it well and it kept growing. Nobody ever found its dead body, but it’s likely that at some point it died and was replaced by a magic manifestation of its memory. It kept growing and now it’s bigger than a grifix.
It stays in the pond and likes to surface for a chat or to beg for food. It has a boisterous personality even if it can be frightening to see such a big fish. It can talk for hours on end and will not really get the hint when grifix are done talking or are uncomfortable. Grifix could leave in the middle of the conversation and it won't notice for a good minute. It doesn't care if they do this, it enjoys any company it can get.
The Knowledge Flower
On the facade of an entertainment house you can find a strange flower - in the middle of its petals it has an icy blue eye, and it whispers at the passing grifix. If you stop to talk to it, it will share its vast wisdom with you, and it might warn you of harm to come, telling you about how to prevent it.
Stories say it grew from the place where a very wise scholar was murdered, and the scholar’s spirit wants to prevent harm from coming to other grifix like it did to them.
It is now placed on a shelf on the facade of an entertainment house. They tried to take the flower inside and profit off its ability, but the flower refused to speak and would only make predictions of harm to happen to the Entertainment House, and those always came true. They concluded that it was best to leave it free for grifix to talk to the flower so they could escape its terrible prophecies.However, the house is still thematically based on the flower and they maintain it, watering it, changing its soil and ensuring its well being. Grifix that come to talk to the flower often stop inside the entertainment house as well, so it is great for their business regardless.
Chopirako
Chopirako is the main spirit of the House of the Yurei. Chopirako is the ghost of a grifix which tends to whine all the time but most entertainers just ignore her. If a customer misbehaves and the entertainer cries or is hurt, she will attack the customer, because other grifix’s whines bother her very much, but she may also attack the entertainer for the same reason. It is very important that nobody cries or whines in the house for she will get upset and wreak havoc around the house. She doesn’t like hearing grifix talk, but she can’t stand at all hearing the sound of distress.
That's it for now! Hopefully I'll be back pretty soon with more stuff :D
GRIFIX LORE UPDATE #21 - Magic Mites, Lemons, Flame Bloom etc.
Posted 11 months ago :: Last edited 11 months ago by MysteriousShineJust realized we haven't done anything special for the 20th lore update like we did for the 10th... Oh well... Guess I had too much to add to even consider that, ever since the Lorebuilding forum was opened we've really had a lot to add!
So here I am again, with the thrid lore update of the summer! Trying to get as much cleared as possible, so likely there will be a lot more coming soon (knowing all the stuff I'm currently processing it will be a lot...).
Magic Mites
Magic Mites are small microscopic mites that feed of gems and magic. They slowly consume parts of the gems and can completely destroy very important magic organs inside the gems. They are contageous.
The Magic Mites are consumed by Glowslugs, so the best way to remove them is placing glowslugs on the gems.
Magic Mites are common in less sanitary spaces. Outbreaks of them happen often in the Forsaken's Cave and in the Frozen Empire Catacombs, but Glowslugs are common in both places so they rarely progress over the 1st stage. The Mites are easy to treat so usually they are not a big threat, but if left untreated they will progress as such:
1st stage
If the mites only make it to the surface of the gems, the gems can heal and grow back.
In this stage the gems start losing their shine and the grifix might notice small holes appearing in them but no other effects are noticeable, except the magic is slightly weaker.
It is important that the magic mites are removed in this stage, otherwise they might cause permanent effects.
2nd stage
Once the mites start feeding into the gem magic organs, the grifix's magic will start to act herratically.
The sphirix will start losing its features, such as limbs, bits of fur, patterns etc. The grifix will start heaving memory gaps. As the corruption advances, they might forget what their sphirix looked like and the sphirix might turn into different animals - usually after sleeping or being unconscious.
The grifix might have trouble recognising their sphirix.
The effects can not be reversed at this stage, but it is important to remove the mites or it will get worse. If the mites are removed at this stage, the sphirix willr retain its last shape. The grifix's personality will be affected by the lost memories and new sphirix shape.
In this stage the gems start having deep holes that will never cover up.
3rd stage
The gems continue producing magic, but essential parts of them are missing so the magic is chaotic and inconsistent.
In this stage the grifix has severe memory gaps and the sphirix can rarely retain shape for a consistent time. It shanges shape every time the grifix looks away, as the grifix forgets how it used to look like.
The sphirix can even end up taking non-animal shapes, such as plants or objects. The grifix won't be able to recognise it, and sometimes walks away from the sphirix, ending up in terrible pain (because grifix can't be too far from their sphirix).
At the end of this stage the grifix becomes capable of seeing other sphirix cause their body becomes unable of recognising their own magic and they start thinking other sphirix are theirs.
4th stage
At the last stage, the gems are entirely hollowed out, left only with a thin shell. They stop producing magic and the grifix is left with no sphirix or memories. The grifix is entirely brain dead. They will not die but they are unable to act on their own. They can't eat and have troubke moving their body even when awake.
They must be fed and taken care of otherwise they will die of starvation.
Glowslug
Rutilans Gastropoda

Glow slugs are strange creatures that live deep in cave systems close to water sources, often in large colonies. They are sometimes used as light sources by Divided grifix and Catacomb inhabitants in the Frozen Empire.
Due to them living deep inside caves, they can be found anywhere and have survived after the great cataclysm.
The slugs are atracted to burnt skin and their slime has minor healing properties., which makes them very useful for treating burn wounds.
They are also atracted to magic sources and like to consume plants, fungi and other things that contain magic such as Elysium Fungi or Magic Mites. Because of this they are atracted to grifix and you can always find them around catacomb camps. They are the best treatment for Magic Mites, so its a good thing they are easy to find in the catacombs where outbreaks are common.
Diet: Moss, Algae, Dead skin cells, Elysium Fungi, Magic Mites, other magic sources.
Mating behaviour: Glowing different shades of blues and greens, the brightest will usually attract the mate. The species are hermaphrodites. Egg clusters will also glow.
Lemons and Tomatoes
Tomatoes are a fright for the grifix. Such terrifying, evil fruit!!! How could one ever trust them - 😤. Good thing you don’t find too many tomatoes in the middle of the Forest.
But there is one fruit that grifix are particularly fond of - lemons!
Flame Bloom

The Flame Bloom is a climbing plant that can be found wrapped around trees in the Everfree Forest and other forests around Equestria.
It has burning stamens and it gives off warmth the whole year. Its pollen is hot, but not enough to burn bees - in fact, bees love this plant’s pollen. The honey produced using it remains always warm. Trifix use that honey as cures for the common cold and other illnesses, especially during winter.
The flower’s petals are fireproof. Trifix use them as candle mats or for other things that must be protected from fire.
While very rare after the Great Cataclysm, greenseekers did bring some of its seeds to the Frozen Empire. The few fire flowers they managed to grow are carefully pollinated and the pollen is used as ingredients for cures instead of honey - which can’t be found in the Empire.
For the last part, mining assistants and robots will have Fauna pages from now on:
First Aid Crawlers and Gatherers have been added since the last Lore Update. These two also have the chance to drop some special stuff... You can obtain Gatherers from Wolfsbane's Store and First Aid Crawlers from the Whispers on the Red Streets MYO Event.
And that's all for now! Woo, this was a short one compared to the stuff I've been doing lately, hopefully I'll be able to do more like this one in the future cause it's much easier on me. See you next time!!!
Grifixverse Canon #4 - Season II Episodes 13-26
Posted 11 months ago :: Last edited 11 months ago by MysteriousShineIt's been a while, but I'm back with one of these posts. Time to wrap up season 2 this time! Gonna have a bunch of sentient species to introduce this time, not much fauna or flora.
S02 E14 · The Last Roundup
Nothing to note
S02 E15 · The Super Speedy Cider Squeezy 6000
Nothing to note
S02 E16 · Read it and Weep
Ahuizotl

Ahuizotl are rare creatures from the south and west of Equestria. The Lost Tribe interacts with them sometimes in their journey. Unless they are bothered, they are usually not a threat to grifix.
They are not intelligent creatures, with the exception of one Ahuizotl who interracted with an ancient artifact and gained pony-like intelligence.
S02 E17 · Hearts and Hooves Day
Nothing to note
S02 E18 · A Friend in Deed
I've already covered these in a previous Lore Update but here it is again -
Donkeys

Note: the two characters on the left are mules, while the ones on the right are donkeys.
Donkeys are a species that coexists with ponies, and are even capable of mating with them. They have slightly different body shapes than ponies, with thin legs and wider hooves, string tails, big muzzles and much longer ears.
They can not have cutie marks, horns or wings, nor do they possess any magic.
Please use designated donkey bases for references.
Mules
A mule is the offspring of a male donkey and female horse/pony. They have a very similar aspect with donkeys, so you can use the donkey bases for them.
They can not have cutie marks, horns or wings.
Hinnies
A hinny is the offspring of a female donkey and a male horse/pony. They have the same traits as donkeys, but an aspect closer to that of a pony (wider legs, shorter muzzles). See the hinny bases for examples.
They can not have cutie marks, horns or wings.
S02 E19 · Putting Your Hoof Down
Goats

Goats are creatures in Equestria with varying levels of intelligence. They are generally less intelligent than ponies, sometimes to the point of not being capable of communication in the pony language but still capable to perform some tasks.
Some can reach pony-like intelligence levels, or even higher.
For goat characters request a base.
Minotaurs

Minotaurs are rare creatures that can be found throughout Equestria. They have a very long lifespan compared to ponies, living for 300-500 years. They are very rare.
The only remaining ones after the Great Cataclysm can be found in Klugetown. Historical records speak of an old kingdom they come from - Minos.
For minotaur characters request a base.
S02 E20 · It's About Time
Nothing to note
S02 E21 · Dragon Quest
- Phoenixes can turn into fire in order to attack, and can also use light to blind enemies. (Added to the phoenix page)
Dragons
Prior to the Great cataclysm
After the Great cataclysm
The Dragon Lands were far enough from the Cataclysm so they did not get wiped out, but their migration patterns and habitat was destroyed so their numbers are mush smaller. Some can still be seen flying over Equestria sometimes.
For dragon characters request a sketch. No bases as they have much too varied body types.
S02 E22 · Hurricane Fluttershy
Nothing to note
S02 E23 · Ponyville Confidential
Nothing to note
S02 E24 · MMMystery on the Friendship Express
Nothing to note
S02 E25 · A Canterlot Wedding part 1
Nothing to note
S02 E26 · A Canterlot Wedding part 2
Nothing to note













